Se numeste STREET CLEANING SIMULATOR.
Desi Gamespot i-au dat o nota modesta (1,5 din 10), utilizatorii se pare ca nu au fost de-acord, si pe BUNA DREPTATE! Adica….wtf…. CE ar putea sa NU iti placa la un joc care iti permite atat de multe lucruri!? Sa conduci o masina de curatat strada si sa cureti strada! Si…sa faci asta…non-stop! Este MINUNAT! Mii de minute de curatat strazi! Intr-o…masina…de curatat strada! Am mai zis! Este foarte profund! Cateva dintre comentarii cred insa ca sunt elocvente:
“A defining moment in video-game history, it’s one of these rare gems that will make all other games look sub-par. Oh, I was wrong…
My friends laughed at me when they saw me picking up SCS from the shelf at the video game store, but I was strangely drawn to it, I was speechless, I knew this is going to change my life in a way that Mario and Zelda did.
I don’t think I am able to describe the gameplay of this game by words, it’s like describing God or the Universe or Scarlett Johansson.
Play this game, you won’t be the same person, you’ll be better! at everything.”
“In a world where the most anticipated releases are sequels, Street Cleaning Simulator completely redefines an industry. The title alone is a work of pure genius…. with such simplicity and purity, it reflects the depth of character and complexity this epic masterpiece introduces to games as we know it. You will be up for weeks playing this stunning new virtuoso among men. Released just in time to compete with some of the most anticipated titles of this year, you simply cannot go wrong with gifting this title. Even if someone already has multiple copies, they will be grateful for the insight one has at regifting such artwork.
The sequel simply cannot come soon enough. Trust me when I say, I will go to the next E3 simply in hopes to get my hands on anything to see in regards to the future of this rare gem”
Si inca unul…
“A defining moment in video-game history, it’s one of these rare gems that will make all other games look sub-par. A highly anticipated game that ties the earlier games of the genre together very tightly. Provides a detailed overview for the earlier games to build on and helps the player make intelligent choices that reflect their individual bent or intentions, allowing them to express themselves as they desire. The game is built using a detailed psychology that is missing in other games, and some choices have far reaching ramifications, so the player must choose carefully or the gaming experience can fall short of the players expectations. Playability is guaranteed as the choices are layered so that one way may appeal and thus trying another way in a later game can open up surprising new takes on the overall game in general.”